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  • ...an material item type added by [[Tinkers' Construct]]. It requires 3 of a material to create a single {{PAGENAME}}.
    687 bytes (79 words) - 15:47, 5 October 2013
  • ...tool forge is crafted using a combination of [[Seared Bricks]], blocks of material and a wooden [[Tool Station]]. Iron Blocks can be replaced by material blocks made of:
    1 KB (166 words) - 16:43, 4 October 2013
  • Ironwood is a material that can be obtained by smelting Raw Ironwood Material in a furnace or found in chests in the Twilight Forest. It can be used to m
    773 bytes (118 words) - 15:45, 5 October 2013
  • ...evel refers to the material strength of a tool necessary to mine any given material. If an ore requires a mining level greater than that of the tool used to mi Each material requires a certain mining level (or higher) to be mined.
    1 KB (218 words) - 16:43, 4 October 2013
  • ...l and a Board [[Blank Pattern|Pattern]] in the Part Builder. Boards have a material cost of 1.
    1 KB (220 words) - 16:35, 4 October 2013
  • ...e Head [[Blank Pattern|Pattern]] in the Part Builder. Pickaxe Heads have a material cost of 1.
    1 KB (221 words) - 16:35, 4 October 2013
  • ...ecial attack consumes a percentage of the sword's durability, based on the material's enchantability rating; a gold sword will last for 100 activations, while
    973 bytes (150 words) - 15:54, 5 October 2013
  • ...a Crossbar [[Blank Pattern|Pattern]] in the Part Builder. Crossbars have a material cost of 0.5.
    1 KB (223 words) - 16:35, 4 October 2013
  • ...el Head [[Blank Pattern|Pattern]] in the Part Builder. Chisel Heads have a material cost of 0.5.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...nd Guard [[Blank Pattern|Pattern]] in the Part Builder. Hand Guards have a material cost of 0.5.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...el Head [[Blank Pattern|Pattern]] in the Part Builder. Shovel Heads have a material cost of 1.
    869 bytes (135 words) - 16:35, 4 October 2013
  • ...n Axe Head [[Blank Pattern|Pattern]] in the Part Builder. Axe Heads have a material cost of 1.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...e Blade [[Blank Pattern|Pattern]] in the Part Builder. Knife Blades have a material cost of 0.5.
    1 KB (227 words) - 15:47, 5 October 2013
  • ...de Guard [[Blank Pattern|Pattern]] in the Part Builder. Wide Guards have a material cost of 0.5.
    1 KB (232 words) - 16:35, 4 October 2013
  • ...d Blade [[Blank Pattern|Pattern]] in the Part Builder. Sword Blades have a material cost of 1.
    937 bytes (139 words) - 16:35, 4 October 2013
  • ...erial and a Pan [[Blank Pattern|Pattern]] in the Part Builder. Pans have a material cost of 1.
    1 KB (231 words) - 16:35, 4 October 2013
  • Casts are used to turn liquid material from the [[Smeltery]]  into tool parts in the [[Tinkers' Construct]] mod. ...must be cast directly from pre-existing parts or parts you make of another material, such as stone. You can also resmelt casts by putting them back into the Sm
    2 KB (432 words) - 16:35, 4 October 2013
  • ...inding [[Blank Pattern|Pattern]] in the Part Builder. Tool Bindings have a material cost of 0.5.
    2 KB (274 words) - 16:35, 4 October 2013
  • [[File:Steeleaf.png|thumb|Steeleaf]]Steeleaf is a material that can only be found in Twilight-Forest-specific dungeons. Tools and armo
    611 bytes (79 words) - 15:45, 5 October 2013
  • ...materials, with a decreasing chance of loss (50-20%) based on construction material. For example, right-clicking on TNT will break it down into gunpowder and s
    798 bytes (116 words) - 16:35, 4 October 2013
  • ...on-Nether metal to be found in the [[Tinkers' Construct]] mod and the only material besides [[Steel]] that can mine the stronger [[Cobalt]] and [[Ardite]] 
    635 bytes (93 words) - 16:43, 4 October 2013
  • ...[sword]] . it deals around the same damage as a sword made out of the same material, mines dirt more quickly, and has the ability to parry. They also break lea
    788 bytes (125 words) - 15:53, 5 October 2013
  • ! scope="col"|Material ==Material Table==
    7 KB (1,097 words) - 16:43, 4 October 2013
  • ...:13px;line-height:21px;">. They have a primary weapon, a sword of the same material as their armor, and some have a secondary weapon. The second one is randoml
    1 KB (189 words) - 15:46, 5 October 2013
  • It is possible to mix and match parts made of different materials. Each material has its own property that will affect the stats of the finished tool. ...button as to create it. Place the tool in the slot next to an ingot of the material used in the blade (or the top piece in the tool such as the [[Pan]] in the
    3 KB (443 words) - 15:47, 5 October 2013
  • ! scope="col"|Material ! scope="col"|Material
    5 KB (723 words) - 15:54, 5 October 2013
  • ...d the harvest point, with an increasing radius (1-5) based on construction material. ...to pieces, with a decreasing chance of loss (50-20%) based on construction material. For example, right-clicking on TNT will break it down into gunpowder and s
    4 KB (596 words) - 15:55, 5 October 2013
  • ...rial on the part builder) into 2 ingots that can each be used as 1 unit of material on the part builder.  # Put ores/ingots/blocks of the material in the [[Smeltery Controller]] (right-click it).
    8 KB (1,410 words) - 16:43, 4 October 2013
  • Manyullyn can be used like any other material. It can be used in [[Pickaxe Head|Pickaxes]], [[Axe Head|Hatchets]], [[Br
    1,023 bytes (152 words) - 16:35, 4 October 2013
  • ...armor gives you '''3 1/2 armor points''' and is considered beginning game material, due to its low protection and the fact that it's easy to obtain. It is rec
    1 KB (246 words) - 15:48, 5 October 2013
  • ...n for outside storage as meteorites cannot destroy them (or creepers). The material with which a chest is reinforced (Diamond, Emerald, Gold, Copper, etc.) doe
    1 KB (235 words) - 15:54, 5 October 2013
  • ...ar in a crafting table. They are not recommended for use as a construction material, as rain has a tendency to melt them.  They can be used for crafting rock
    1 KB (234 words) - 16:35, 4 October 2013
  • ...the center of the crafting grid and fully surrounding it with your chosen material.
    2 KB (279 words) - 15:48, 5 October 2013
  • ! scope="col"|Material
    2 KB (264 words) - 15:50, 5 October 2013
  • *Because of Oreberry Bushes, most metals in hexxit now become a renewable material.
    2 KB (312 words) - 16:43, 4 October 2013
  • ! Material !! Effect
    2 KB (371 words) - 16:35, 4 October 2013
  • They are built out of what is called Mazestone, a hard material found in bricks, mosaics, and blue-gray stone blocks. Wooden arches, Torche
    4 KB (595 words) - 15:45, 5 October 2013
  • |Material
    7 KB (1,087 words) - 15:56, 5 October 2013
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